FingerMapper: Mapping Finger Motions onto Virtual Arms to Enable Safe Virtual Reality Interaction in Confined Spaces

Author:

Tseng Wen-Jie1ORCID,Huron Samuel2ORCID,Lecolinet Eric1ORCID,Gugenheimer Jan3ORCID

Affiliation:

1. LTCI, INFRES, Telecom Paris, Institut Polytechnique de Paris, France

2. CNRS i3, SES, Telecom Paris, Institut Polytechnique de Paris, France

3. TU Darmstadt, Germany and LTCI, INFRES, Telecom Paris, Institut Polytechnique de Paris, France

Funder

Agence Nationale de la Recherche

Publisher

ACM

Reference51 articles.

1. Parastoo Abtahi , Sidney  Q. Hough , James  A. Landay , and Sean Follmer . 2022 . Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality. In CHI Conference on Human Factors in Computing Systems(CHI ’22) . Association for Computing Machinery, New York, NY, USA, 1–17. https://doi.org/10.1145/3491102.3517706 10.1145/3491102.3517706 Parastoo Abtahi, Sidney Q. Hough, James A. Landay, and Sean Follmer. 2022. Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality. In CHI Conference on Human Factors in Computing Systems(CHI ’22). Association for Computing Machinery, New York, NY, USA, 1–17. https://doi.org/10.1145/3491102.3517706

2. Doug  A. Bowman and Larry F. Hodges. 1997. An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments . In Proceedings of the 1997 Symposium on Interactive 3D Graphics(I3D ’97) . Association for Computing Machinery, Providence, Rhode Island, USA, 35–ff.https://doi.org/10.1145/253284.253301 10.1145/253284.253301 Doug A. Bowman and Larry F. Hodges. 1997. An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments. In Proceedings of the 1997 Symposium on Interactive 3D Graphics(I3D ’97). Association for Computing Machinery, Providence, Rhode Island, USA, 35–ff.https://doi.org/10.1145/253284.253301

3. E. Burns , S. Razzaque , A.T. Panter , M.C. Whitton , M.R. McCallus , and F.P. Brooks . 2005. The Hand Is Slower than the Eye: A Quantitative Exploration of Visual Dominance over Proprioception . In IEEE Proceedings. VR 2005 . Virtual Reality , 2005 .3–10. https://doi.org/10.1109/VR.2005.1492747 10.1109/VR.2005.1492747 E. Burns, S. Razzaque, A.T. Panter, M.C. Whitton, M.R. McCallus, and F.P. Brooks. 2005. The Hand Is Slower than the Eye: A Quantitative Exploration of Visual Dominance over Proprioception. In IEEE Proceedings. VR 2005. Virtual Reality, 2005.3–10. https://doi.org/10.1109/VR.2005.1492747

4. 1 € filter

5. Examining the Effects of Altered Avatars on Perception-Action in Virtual Reality. Journal of Experimental Psychology;Day Brian;Applied,2019

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