Using Geometric Features of Drag-and-Drop Trajectories to Understand Students’ Learning
Author:
Affiliation:
1. Cognitive computing Lab, Seoul National University, Korea, Republic of
2. Seoul National University, Korea, Republic of
Funder
Institute of Information & communications Technology Planning & Evaluation
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3544548.3581143
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4. Ryan SJD Baker , AMJA De Carvalho , Jay Raspat , Vincent Aleven , Albert T Corbett , and Kenneth R Koedinger . 2009 . Educational software features that encourage and discourage “gaming the system ”. In Proceedings of the 14th international conference on artificial intelligence in education. 475–482 . Ryan SJD Baker, AMJA De Carvalho, Jay Raspat, Vincent Aleven, Albert T Corbett, and Kenneth R Koedinger. 2009. Educational software features that encourage and discourage “gaming the system”. In Proceedings of the 14th international conference on artificial intelligence in education. 475–482.
5. Better to be frustrated than bored: The incidence, persistence, and impact of learners’ cognitive–affective states during interactions with three different computer-based learning environments
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