Personalized Quest and Dialogue Generation in Role-Playing Games: A Knowledge Graph- and Language Model-based Approach

Author:

Ashby Trevor1ORCID,Webb Braden K2ORCID,Knapp Gregory1ORCID,Searle Jackson3ORCID,Fulda Nancy2ORCID

Affiliation:

1. Brigham Young University, United States

2. Department of Computer Science, Brigham Young University, United States

3. DRAGN Labs, Brigham Young University, United States

Publisher

ACM

Reference68 articles.

1. Espen Aarseth . 2005. From Hunt the Wumpus to EverQuest: Introduction to Quest Theory . In Entertainment Computing - ICEC 2005(Lecture Notes in Computer Science) , Fumio Kishino, Yoshifumi Kitamura, Hirokazu Kato, and Noriko Nagata (Eds.). Springer , Berlin, Heidelberg , 496–506. https://doi.org/10.1007/11558651_48 10.1007/11558651_48 Espen Aarseth. 2005. From Hunt the Wumpus to EverQuest: Introduction to Quest Theory. In Entertainment Computing - ICEC 2005(Lecture Notes in Computer Science), Fumio Kishino, Yoshifumi Kitamura, Hirokazu Kato, and Noriko Nagata (Eds.). Springer, Berlin, Heidelberg, 496–506. https://doi.org/10.1007/11558651_48

2. Fostering creativity in the mixed-initiative evolutionary dungeon designer

3. Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool

4. Prithviraj Ammanabrolu , William Broniec , Alex Mueller , Jeremy Paul , and Mark Riedl . 2019 . Toward Automated Quest Generation in Text-Adventure Games . In Proceedings of the 4th Workshop on Computational Creativity in Language Generation. Association for Computational Linguistics , Tokyo, Japan, 1–12. https://aclanthology.org/ 2019.ccnlg-1.1 Prithviraj Ammanabrolu, William Broniec, Alex Mueller, Jeremy Paul, and Mark Riedl. 2019. Toward Automated Quest Generation in Text-Adventure Games. In Proceedings of the 4th Workshop on Computational Creativity in Language Generation. Association for Computational Linguistics, Tokyo, Japan, 1–12. https://aclanthology.org/2019.ccnlg-1.1

5. Prithviraj Ammanabrolu and Mark O. Riedl. 2021. Learning Knowledge Graph-based World Models of Textual Environments. https://doi.org/10.48550/ARXIV.2106.09608 10.48550/ARXIV.2106.09608

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Challenging Models: Formalizing Quests in Gamified Systems for Behavioral Change;2023 ACM/IEEE International Conference on Model Driven Engineering Languages and Systems Companion (MODELS-C);2023-10-01

2. Designing Stories to Inspire Preschoolers’ Creative, Collaborative Roleplay;Proceedings of the 2023 ACM Conference on Information Technology for Social Good;2023-09-06

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