User Onboarding in Virtual Reality: An Investigation of Current Practices

Author:

Chauvergne Edwige1ORCID,Hachet Martin2ORCID,Prouzeau Arnaud3ORCID

Affiliation:

1. Potioc, Inria Bordeaux, France and LaBRI, University of Bordeaux, France

2. Potioc, Inria, France and LaBRI, Université de Bordeaux, CNRS, Bordeaux INP, France

3. Potioc, Inria, France and LaBRI, Université de Bordeaux, France

Publisher

ACM

Reference54 articles.

1. The impact of tutorials on games of varying complexity

2. Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities

3. Sarker Monojit Asish , Ekram Hossain , Arun  K. Kulshreshth , and Christoph  W. Borst . 2021. Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment – Honorable Mention for Best Paper Award . In ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments , Jason Orlosky, Dirk Reiners, and Benjamin Weyers (Eds.). The Eurographics Association , Eindhoven, The Netherlands, 37–46. https://doi.org/10.2312/egve. 2021 1326 10.2312/egve.20211326 Sarker Monojit Asish, Ekram Hossain, Arun K. Kulshreshth, and Christoph W. Borst. 2021. Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment – Honorable Mention for Best Paper Award. In ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Jason Orlosky, Dirk Reiners, and Benjamin Weyers (Eds.). The Eurographics Association, Eindhoven, The Netherlands, 37–46. https://doi.org/10.2312/egve.20211326

4. Cedric Bach and Dominique L. Scapin. 2010. Comparing Inspections and User Testing for the Evaluation of Virtual Environments. International Journal of Human-Computer Interaction 26 8(2010) 786-824. https://doi.org/10.1080/10447318.2010.487195 arXiv:https://doi.org/10.1080/10447318.2010.487195 10.1080/10447318.2010.487195

5. Cedric Bach and Dominique L. Scapin. 2010. Comparing Inspections and User Testing for the Evaluation of Virtual Environments. International Journal of Human-Computer Interaction 26 8(2010) 786-824. https://doi.org/10.1080/10447318.2010.487195 arXiv:https://doi.org/10.1080/10447318.2010.487195

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