Video game project management anti-patterns

Author:

Ullmann Gabriel C.1,Politowski Cristiano1,Guéhéneuc Yann-Gaël1,Petrillo Fabio2,Montandon João Eduardo3

Affiliation:

1. Concordia University, Montreal, Quebec, Canada

2. Université du Québec à Chicoutimi, Chicoutimi, Quebec, Canada

3. Universidade Federal de Minas Gerais, Belo Horizonte, Minas Gerais, Brazil

Funder

Natural Sciences and Engineering Research Council of Canada

Publisher

ACM

Reference15 articles.

1. Detecting Video Game-Specific Bad Smells in Unity Projects

2. Software process anti-patterns catalogue

3. William J Brown , Raphael C Malveau , Hays W McCormick Iii , Thomas J Mowbray , John Wiley , Robert Ipsen , and Theresa Hudson. 1998 . Refactoring Software, Architectures, and Projects in Crisis. Robert Ipsen, New York. 157 pages. William J Brown, Raphael C Malveau, Hays W McCormick Iii, Thomas J Mowbray, John Wiley, Robert Ipsen, and Theresa Hudson. 1998. Refactoring Software, Architectures, and Projects in Crisis. Robert Ipsen, New York. 157 pages.

4. The cruel optimism of “good crunch”: How game industry discourses perpetuate unsustainable labor practices

5. W. Cunningham . 2010. Management Anti Pattern Road Map . http://wiki.c2.com/?ManagementAntiPatternRoadMap. Accessed: 2021-12-01. W. Cunningham. 2010. Management Anti Pattern Road Map. http://wiki.c2.com/?ManagementAntiPatternRoadMap. Accessed: 2021-12-01.

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