Recognizing 3D Trajectories as 2D Multi-stroke Gestures

Author:

Ousmer Mehdi1,Sluÿters Arthur2,Magrofuoco Nathan1,Roselli Paolo3,Vanderdonckt Jean2

Affiliation:

1. Université catholique de Louvain, Louvain la Neuve, Belgium

2. Université catholique de Louvain, Louvain-la-Neuve, Belgium

3. Università degli Studi di Roma & Université catholique de Louvain, Roma, Italy

Abstract

While end users can acquire full 3D gestures with many input devices, they often capture only 3D trajectories, which are 3D uni-path, uni-stroke single-point gestures performed in thin air. Such trajectories with their $(x,y,z)$ coordinates could be interpreted as three 2D stroke gestures projected on three planes,\ie, $XY$, $YZ$, and $ZX$, thus making them admissible for established 2D stroke gesture recognizers. To investigate whether 3D trajectories could be effectively and efficiently recognized, four 2D stroke gesture recognizers, \ie, \$P, \$P+, \$Q, and Rubine, are extended to the third dimension: $\$P^3$, $\$P+^3$, $\$Q^3$, and Rubine-Sheng, an extension of Rubine for 3D with more features. Two new variations are also introduced: $\F for flexible cloud matching and FreeHandUni for uni-path recognition. Rubine3D, another extension of Rubine for 3D which projects the 3D gesture on three orthogonal planes, is also included. These seven recognizers are compared against three challenging datasets containing 3D trajectories, \ie, SHREC2019 and 3DTCGS, in a user-independent scenario, and 3DMadLabSD with its four domains, in both user-dependent and user-independent scenarios, with varying number of templates and sampling. Individual recognition rates and execution times per dataset and aggregated ones on all datasets show a highly significant difference of $\$P+^3$ over its competitors. The potential effects of the dataset, the number of templates, and the sampling are also studied.

Funder

FNRS

FRIA

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Generating Virtual Reality Stroke Gesture Data from Out-of-Distribution Desktop Stroke Gesture Data;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16

2. iFAD Gestures: Understanding Users’ Gesture Input Performance with Index-Finger Augmentation Devices;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

3. A Geometric Model-Based Approach to Hand Gesture Recognition;IEEE Transactions on Systems, Man, and Cybernetics: Systems;2022-10

4. µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Multi-stroke Gesture Recognizer;Proceedings of the ACM on Human-Computer Interaction;2022-06-14

5. A Systematic Procedure for Comparing Template-Based Gesture Recognizers;HCI International 2022 - Late Breaking Papers. Multimodality in Advanced Interaction Environments;2022

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