Development of a Gamified Cooperative Teamwork Environment Using an Event-Based Approach

Author:

Farah Yvonne A.1,Dorneich Michael C.2

Affiliation:

1. Iowa State University, United States

2. Industrial and Manufacturing Systems Engineering, Iowa State University, United States

Publisher

ACM

Reference22 articles.

1. Serious Games are a Serious Tool for Team Research

2. Ansgar E. Depping and Regan L. Mandryk. 2017. Cooperation and interdependence: How multiplayer games increase social closeness . CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Association for Computing Machinery, Inc, 449–461 . Ansgar E. Depping and Regan L. Mandryk. 2017. Cooperation and interdependence: How multiplayer games increase social closeness. CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Association for Computing Machinery, Inc, 449–461.

3. Jason B Ellis Kurt Luther Katherine Bessiere and Wendy A Kellogg. 2008. Games for Virtual Team Building. Jason B Ellis Kurt Luther Katherine Bessiere and Wendy A Kellogg. 2008. Games for Virtual Team Building.

4. Evaluating Team Metrics in Cooperative Video Games

5. Event-Based Approach to Training (EBAT)

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