Affiliation:
1. German Maritime Museum - Leibniz-Institute for Maritime History, Germany
Abstract
At the German Maritime Museum, the user-centred approach of the digitization department has emerged as a driving force for implementing an open and participatory strategy. The department establishes long-term cooperations with various focus groups and partner institutions. These are particularly valuable for the continuous improvement of our digital infrastructures. At the heart of our participatory work lies a Goal Directed Design approach, which focuses on understanding user needs and motivations. This approach helps us to maintain clarity in complex and heterogeneous projects and to communicate with non-technical users, enabling them to participate in the discussion of future use scenarios. In such co-creative processes, we have found web-based applications – especially Progressive Web Apps (PWAs) – to be particularly valuable due to their accessibility and flexibility. This paper illustrates our interdisciplinary design-led working process through a case study in school education. Additionally, it explores how the German Maritime Museum as a whole has developed further through increased participation: close transdisciplinary collaboration allows us to embed our practical methodological knowledge across the organization. This consistent commitment to participation is already reshaping the museum, giving it new citizen-centred roles.
Publisher
Association for Computing Machinery (ACM)
Reference31 articles.
1. Daniele Agostini. 2019. Promoting Outdoor Cultural Heritage Education with Mobile Mixed-Reality Learning Tools: Two Case Studies in Italy and Great Britain. Ph. D. Dissertation. Université de Lille and Università degli Studi di Padova. https://www.research.unipd.it/retrieve/e14fb26f-b85d-3de1-e053-1705fe0ac030/Daniele_Agostini_-_Full_Thesis_-_Final_version_-_v2.pdf
2. Advantages and challenges associated with augmented reality for education: A systematic review of the literature
3. Comparison of engagement and emotional responses of older and younger adults interacting with 3D cultural heritage artefacts on personal devices
4. Augmented Reality and Virtual Reality
5. Dan Brown. 2013. Designing Together: The Collaboration and Conflict Management Handbook for Creative Professionals. New Riders. https://books.google.de/books?id=gfFuAQAAQBAJ