Situational learning in real and virtual space
Author:
Harrington Maria C. R.
Cited by
3 articles.
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1. Game-Based Proactive Learning with Augmented Reality(AR);International Journal of Scientific Research in Science and Technology;2022-03-10
2. Ogma;Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments;2016-06-29
3. Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project;Computers & Education;2010-08