Real-time controllable motion transition for characters

Author:

Tang Xiangjun1,Wang He2,Hu Bo3,Gong Xu3,Yi Ruifan3,Kou Qilong3,Jin Xiaogang1

Affiliation:

1. Zhejiang University and ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab, China

2. University of Leeds, United Kingdom

3. Tencent Technology (Shenzhen) Co., Ltd., China

Abstract

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability and speed , which renders any methods that need offline computation (or post-processing) or cannot incorporate (often unpredictable) user control undesirable. To this end, we propose a new real-time transition method to address the aforementioned challenges. Our approach consists of two key components: motion manifold and conditional transitioning. The former learns the important low-level motion features and their dynamics; while the latter synthesizes transitions conditioned on a target frame and the desired transition duration. We first learn a motion manifold that explicitly models the intrinsic transition stochasticity in human motions via a multi-modal mapping mechanism. Then, during generation, we design a transition model which is essentially a sampling strategy to sample from the learned manifold, based on the target frame and the aimed transition duration. We validate our method on different datasets in tasks where no post-processing or offline computation is allowed. Through exhaustive evaluation and comparison, we show that our method is able to generate high-quality motions measured under multiple metrics. Our method is also robust under various target frames (with extreme cases).

Funder

the Ningbo Major Special Projects of the ?Science and Technology Innovation 2025?

the Key Research and Development Program of Zhejiang Province

the National Natural Science Foundation of China

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference40 articles.

1. Interactive motion generation from examples

2. Philippe Beaudoin , Stelian Coros , Michiel van de Panne, and Pierre Poulin. 2008. Motionmotif graphs . In Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation. 117--126 . Philippe Beaudoin, Stelian Coros, Michiel van de Panne, and Pierre Poulin. 2008. Motionmotif graphs. In Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation. 117--126.

3. Constraint-based motion optimization using a statistical dynamic model

4. Dynamic Future Net

5. Hsu-kuang Chiu, Ehsan Adeli , Borui Wang , De-An Huang , and Juan Carlos Niebles . 2019 . Action-agnostic human pose forecasting . In 2019 IEEE Winter Conference on Applications of Computer Vision (WACV). 1423--1432 . Hsu-kuang Chiu, Ehsan Adeli, Borui Wang, De-An Huang, and Juan Carlos Niebles. 2019. Action-agnostic human pose forecasting. In 2019 IEEE Winter Conference on Applications of Computer Vision (WACV). 1423--1432.

Cited by 18 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesis;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers '24;2024-07-13

2. DanceCraft: A Music-Reactive Real-time Dance Improv System;Proceedings of the 9th International Conference on Movement and Computing;2024-05-30

3. Machine Learning-Based Hand Pose Generation Using a Haptic Controller;Electronics;2024-05-17

4. Crowd-sourced Evaluation of Combat Animations;2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR);2024-01-17

5. Human Motion Aware Text-to-Video Generation with Explicit Camera Control;2024 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV);2024-01-03

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3