Physically based shading in theory and practice

Author:

Hill Stephen1,McAuley Stephen1,Burley Brent2,Chan Danny3,Fascione Luca4,Iwanicki Michał5,Hoffman Naty6,Jakob Wenzel7,Neubelt David8,Pesce Angelo5,Pettineo Matt8

Affiliation:

1. Ubisoft Montreal

2. Walt Disney Animation Studios

3. Sledgehammer Games

4. Weta Digital

5. Activision

6. 2K

7. ETH Zürich

8. Ready at Dawn Studios

Publisher

ACM

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. ReSTIR Subsurface Scattering for Real-Time Path Tracing;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2024-08-09

2. A Survey on Intrinsic Images: Delving Deep into Lambert and Beyond;International Journal of Computer Vision;2022-02-02

3. PX-NET: Simple and Efficient Pixel-Wise Training of Photometric Stereo Networks;2021 IEEE/CVF International Conference on Computer Vision (ICCV);2021-10

4. Gears of War 4;ACM SIGGRAPH 2017 Talks;2017-07-30

5. Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder;ACM Transactions on Graphics;2017-07-20

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