Towards Co-creative Interdisciplinary Exergame Design Processes: A Theory-Based Approach of a VR-Exergame Fall Prevention Training
Author:
Affiliation:
1. Hochschule der Medien, Germany
2. University of Stuttgart, Germany
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3573382.3616078
Reference54 articles.
1. Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems
2. Older Adults' Engagement With a Video Game Training Program
3. Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review
4. Identifying the Needs of Older Adults Associated with Daily Activities: A Qualitative Study
5. Immersive Virtual Reality Exergame Promotes the Practice of Physical Activity in Older People: An Opportunity during COVID-19
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1. CIEMER in action: from development to application of a co-creative, interdisciplinary exergame design process in XR;Frontiers in Virtual Reality;2024-05-30
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