"When the Beeping Stops, you Completely Freak Out" - How Acute Care Teams Experience and Use Technology

Author:

Hohm Anna1ORCID,Happel Oliver2ORCID,Hurtienne Jörn3ORCID,Grundgeiger Tobias1ORCID

Affiliation:

1. Julius-Maximilians-Universität Würzburg, Würzburg, Germany

2. University Hospital of Würzburg, Würzburg, Germany

3. Julius-Maximilians-Universität, Würzburg, Germany

Abstract

Technology use in acute care has so far been studied with a predominant focus on safety and efficiency rather than the experience of acute care staff. In the present paper, we report a qualitative study including 130 hours of participant observation on acute care teams and retrospective interviews with nine anesthesiologists on their experiences with technology. Our approach is theoretically guided by four modern HCI perspectives, namely psychological need satisfaction, activity theory, embodied interaction, and media equation theory. We analyzed the interview and observation data using a reflexive thematic analysis and identified four themes. Technology as necessary (evil) describes the pervasiveness of technology and how acute care teams depend on technology. While technology as second patient covers the additional load for anesthesiologists on a functional and emotional level, technology as problem solver and safety net highlights relieving aspects of technology use. Technology as artificial limb focuses on so-called transparent tools that extend the body and capabilities of users. We then discuss the identified themes concerning the previously presented theories. Based on our findings and theoretical perspectives, we report general insights for research and design in acute care, such as the benefits of mixed methods or the importance of the gut feelings of experts. Finally, we propose possible directions for future work, such as developing a UX questionnaire adapted to the context of safety-critical domains, such as acute care.

Funder

Deutsche Forschungsgemeinschaft

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

Reference87 articles.

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2. Activity analysis

3. Javier A. Bargas-Avila and Kasper Hornbæk. 2011. Old wine in new bottles or novel challenges: a critical analysis of empirical studies of user experience . In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems Association for Computing Machinery . Vancouver, BC, Canada, 2689--2698. https://dx.doi.org/10.1145/ 1978 942.1979336. 10.1145/1978942.1979336 Javier A. Bargas-Avila and Kasper Hornbæk. 2011. Old wine in new bottles or novel challenges: a critical analysis of empirical studies of user experience. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems Association for Computing Machinery. Vancouver, BC, Canada, 2689--2698. https://dx.doi.org/10.1145/1978942.1979336.

4. Usability and user experience of medical devices: An overview of the current state, analysis methodologies, and future challenges

5. Using thematic analysis in psychology

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