Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism in Slumber Suburban

Author:

Feng Zihan1ORCID,Sun Shimin1ORCID,Zeng Qisong1ORCID,Zheng Li1ORCID

Affiliation:

1. Critical Game Design, Rensselaer Polytechnic Institute, United States

Publisher

ACM

Reference22 articles.

1. Video gaming in adolescence: factors associated with leisure time use

2. Mark J. P. Wolf (editor). 2015. Video Games Around the World. MIT Press. Boston USA.

3. Peter McDonald. 2013. On couches and controllers: Identification in the video game apparatus. In Ctrl-alt-play: Essays on control in video gaming, 108-120. McFarland. Jefferson, USA.

4. Brendan Keogh. 2018. A play of bodies: How we perceive videogames. MIT Press. Boston, USA.

5. David Parisi. 2011. Game interfaces as bodily techniques. In Gaming and simulations: Concepts methodologies tools and applications 1033-1047. IGI Global. Hershey USA.

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