Partners in (Solving) Crime: Promoting Sociality through Play in Hybrid Museum Visits

Author:

Koutiva Georgia1ORCID,Katifori Akrivi2ORCID,Roussou Maria2ORCID

Affiliation:

1. ATHENA Research Center, Greece

2. National and Kapodistrian University of Athens, Greece

Publisher

ACM

Reference15 articles.

1. 2018. Keep Talking and Nobody Explodes - Defuse a bomb with your friends.https://keeptalkinggame.com/

2. Save the Yummy Candyland: An Asymmetric Virtual Reality Game

3. John Howard Falk and Lynn Diane Dierking. 2000. Learning from Museums: Visitor Experiences and the Making of Meaning. Rowman & Littlefield.

4. Joel Fischer, Irma Lindt, Jaakko Stenros, Schloss Birlinghoven, and Sankt Germany. 2007. Evaluation of Crossmedia Gaming Experiences in Epidemic Menace. (01 2007).

5. Areti Galani, M Chalmers, B Brown, Ian Maccoll, Cliff Randell, and Anthony Steed. 2003. Developing a mixed reality co-visiting experience for local and remote museum companion. Lawrence Erlbaum Associates 1 (04 2003), 1143–1147.

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