A Change of Scenery: Transformative Insights from Retrospective VR Embodied Perspective-Taking of Conflict With a Close Other

Author:

Yong Seraphina1ORCID,Cui Leo2ORCID,Suma Rosenberg Evan3ORCID,Yarosh Svetlana1ORCID

Affiliation:

1. Department of Computer Science and Engineering, University of Minnesota, United States

2. ProDUCT Lab, University of Minnesota, United States

3. Department of Computer Science & Engineering, University of Minnesota, United States

Publisher

ACM

Reference98 articles.

1. The Effect of Embodied Experiences on Self-Other Merging, Attitude, and Helping Behavior

2. fMRI Analysis of Neural Mechanisms Underlying Rehabilitation in Virtual Reality: Activating Secondary Motor Areas

3. A mechanistic account of bodily resonance and implicit bias

4. Understanding dispute resolution online

5. Samantha W. Bindman, Lisa M. Castaneda, Mike Scanlon, and Anna Cechony. 2018. Am I a Bunny? The Impact of High and Low Immersion Platforms and Viewers’ Perceptions of Role on Presence, Narrative Engagement, and Empathy during an Animated 360° Video. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 1–11. https://doi-org.ezp2.lib.umn.edu/10.1145/3173574.3174031

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