Viewer2Explorer: Designing a Map Interface for Spatial Navigation in Linear 360 Museum Exhibition Video
Author:
Affiliation:
1. Department of Industrial Design, KAIST, Korea, Republic of
2. Graduate School of Culture Technology, KAIST, Korea, Republic of
Funder
Ministry of Science and ICT, South Korea
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3613904.3642952
Reference75 articles.
1. Lemonia Argyriou, Daphne Economou, and Vassiliki Bouki. 2020. Design methodology for 360 immersive video applications: the case study of a cultural heritage virtual tour. Personal and Ubiquitous Computing (2020), 1–17.
2. Engaging Immersive Video Consumers: Challenges Regarding 360-Degree Gamified Video Applications
3. Mark Callagher. 2017. "Do interactive video tools lead to more active and deeper learning?". https://markcallagher.com/do-interactive-video-tools-lead-to-more-active-and-deeper-learning/. Retrieved November 12, 2020.
4. Immersion in Virtual Worlds
5. A Video Timeline with Bookmarks and Prefetch State for Faster Video Browsing
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