Affiliation:
1. Bolt Beranek and Newman Inc., Cambridge, Massachusetts
Abstract
This paper describes a paradigm for tutorial systems capable of automatically providing feedback and hints in a game environment. The paradigm is illustrated by a tutoring system for the PLATO game “How the West Was Won”. The system uses a computer-based “Expert” player to evaluate a student's moves and construct a “differential model” of the student's behavior with respect to the Expert's. The essential aspects of the student's behavior are analyzed with respect to a set of “issues”, which are addressed to the basic conceptual constraints that might prevent the student's full utilization of the environment. Issues are viewed as procedural specialists that “wake-up” or become active when an instance of an issue manifests itself in a move. These issue specialists help the Tutor isolate what to comment on. The intent of the system is to transform a “fun” game into a productive learning environment without altering the student's enjoyment.
Publisher
Association for Computing Machinery (ACM)
Reference2 articles.
1. Resnick Cecily Ann "Computational Models of Learners for Computer Assisted Learning" Doctoral dissertation University of Illinois at Urbana-Champaign 1975. Resnick Cecily Ann "Computational Models of Learners for Computer Assisted Learning" Doctoral dissertation University of Illinois at Urbana-Champaign 1975.
Cited by
17 articles.
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