Affiliation:
1. University of Toronto
2. University of Waterloo
Abstract
Recently, Raghavendra and Tan (SODA 2012) gave a 0.85-approximation algorithm for the M
ax
B
isection
problem. We improve their algorithm to a 0.8776-approximation. As M
ax
B
isection
is hard to approximate within α
GW
+ ε ≈ 0.8786 under the Unique Games Conjecture (UGC), our algorithm is nearly optimal. We conjecture that M
ax
B
isection
is approximable within α
GW
− ε, that is, that the bisection constraint (essentially) does not make M
ax
C
ut
harder.
We also obtain an optimal algorithm (assuming the UGC) for the analogous variant of M
ax
2-S
at
. Our approximation ratio for this problem exactly matches the optimal approximation ratio for M
ax
2-S
at
, that is, α
LLZ
+ ε ≈ 0.9401, showing that the bisection constraint does not make M
ax
2-S
at
harder. This improves on a 0.93-approximation for this problem from Raghavendra and Tan.
Publisher
Association for Computing Machinery (ACM)
Subject
Mathematics (miscellaneous)
Cited by
15 articles.
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