Virtual Reality Dance Tracks from Skeletal Animations

Author:

Mastra Leonardo1ORCID,Silva Luiz J. S.2ORCID,Raposo Alberto3ORCID,Silva Vinicius da3ORCID

Affiliation:

1. PUC-Rio, Brazil

2. UNISINOS, Brazil

3. Tecgraf, PUC-Rio, Brazil

Publisher

ACM

Reference34 articles.

1. Omid Alemi , Jules Françoise , and Philippe Pasquier . 2017. GrooveNet: Real-time music-driven dance movement generation using artificial neural networks. networks 8, 17 ( 2017 ), 26. Omid Alemi, Jules Françoise, and Philippe Pasquier. 2017. GrooveNet: Real-time music-driven dance movement generation using artificial neural networks. networks 8, 17 (2017), 26.

2. Evaluating a dancer's performance using kinect-based skeleton tracking

3. Andreas Aristidou , Nefeli Andreou , Loukas Charalambous , Anastasios Yiannakidis , Yiorgos Chrysanthou , V Hulusic , and A Chalmers . 2021 . Virtual Dance Museum: The case of greek/cypriot folk dancing . In Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage (Aire-la-Ville , Switzerland, Switzerland , 2021), Hulusic V., Chalmers A.,(Eds.), GCH, Vol. 21. Andreas Aristidou, Nefeli Andreou, Loukas Charalambous, Anastasios Yiannakidis, Yiorgos Chrysanthou, V Hulusic, and A Chalmers. 2021. Virtual Dance Museum: The case of greek/cypriot folk dancing. In Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage (Aire-la-Ville, Switzerland, Switzerland, 2021), Hulusic V., Chalmers A.,(Eds.), GCH, Vol. 21.

4. Rachele Bellini , Yanir Kleiman , and Daniel Cohen-Or . 2018. Dance to the beat: Synchronizing motion to audio . In Computational Visual Media . Springer , 197–208. Rachele Bellini, Yanir Kleiman, and Daniel Cohen-Or. 2018. Dance to the beat: Synchronizing motion to audio. In Computational Visual Media. Springer, 197–208.

5. Jacky  CP Chan , Howard Leung , Jeff  KT Tang , and Taku Komura . 2010. A virtual reality dance training system using motion capture technology . IEEE transactions on learning technologies 4, 2 ( 2010 ), 187–195. Jacky CP Chan, Howard Leung, Jeff KT Tang, and Taku Komura. 2010. A virtual reality dance training system using motion capture technology. IEEE transactions on learning technologies 4, 2 (2010), 187–195.

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