Modeling the mighty maple

Author:

Bloomenthal Jules1

Affiliation:

1. Xerox PARC, Palo Alto, California and Computer Graphics Laboratory, New York Institute of Technology, Old Westbury, New York

Abstract

A method is presented for representing botanical trees, given three-dimensional points and connections. Limbs are modeled as generalized cylinders whose axes are space curves that interpolate the points. A free-form surface connects branching limbs. "Blobby" techniques are used to model the tree trunk as a series of non-circular cross sections. Bark is simulated with a bump map digitized from real world bark; leaves are textures mapped onto simple surfaces.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,General Computer Science

Reference30 articles.

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