From Flow to Fuse

Author:

Jalife Kyros1,Harteveld Casper1,Holmgård Christoffer2

Affiliation:

1. Northeastern University, Boston, MA, USA

2. modl.ai, Copenhagen, Denmark

Abstract

The concept of flow is used extensively in HCI, video games, and many other fields, but its prevalent definition is conceptually vague and alternative interpretations have contributed to ambiguity in the literature. To address this, we use cognitive science theory to expose inconsistencies in flow's prevalent definition, and introduce fuse, a concept related to flow but consistent with cognitive science, and defined as the "fusion of activity-related sensory stimuli and awareness''. Based on this definition, we develop a preliminary model that hypothesizes fuse's underlying cognitive processes. To illustrate the model's practical value, we derive a set of design heuristics that we exemplify in the context of video games. Together, the fuse definition, model and design heuristics form our theoretical framework, and are a product of rethinking flow from a cognitive perspective with the purpose of improving conceptual clarity and theoretical robustness in the literature.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. Rethinking dynamic difficulty adjustment for video game design;Entertainment Computing;2024-05

3. A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and Operationalisation;Proceedings of the ACM on Human-Computer Interaction;2023-09-29

4. Theories, methodologies, and effects of affect-adaptive games: A systematic review;Entertainment Computing;2023-08

5. BraidFlow: A Flow-annotated Dataset of Kumihimo Braidmaking Activity;Proceedings of the 2023 ACM Designing Interactive Systems Conference;2023-07-10

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3