Abstract
Many computer graphics applications require high-intensity numerical simulation. We show that such computations can be performed efficiently on the GPU, which we regard as a full function
streaming
processor with high floating-point performance. We implemented two basic, broadly useful, computational kernels: a
sparse matrix conjugate gradient solver
and a regular-grid
multigrid solver
. Real time applications ranging from mesh smoothing and parameterization to fluid solvers and solid mechanics can greatly benefit from these, evidence our example applications of geometric flow and fluid simulation running on NVIDIA's GeForce FX.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Cited by
416 articles.
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