Improving Resource and Energy Efficiency for Cloud 3D through Excessive Rendering Reduction

Author:

Liu Tianyi1ORCID,Lucas Jerry1ORCID,He Sen2ORCID,Liu Tongping3ORCID,Wang Xiaoyin1ORCID,Wang Wei1ORCID

Affiliation:

1. University of Texas at San Antonio

2. University of Arizona

3. University of Massachusetts Amherst

Funder

National Science Foundation

Publisher

ACM

Reference91 articles.

1. Omid Abari, Dinesh Bharadia, Austin Duffield, and Dina Katabi. 2017. Enabling High-Quality Untethered Virtual Reality. In USENIX Symp. on Networked Systems Design and Implementation.

2. vTube

3. Seyed Javad Seyed Aboutorabi and Mohammad Hossein Rezvani. 2020. An Optimized Meta-heuristic Bees Algorithm for Players' Frame Rate Allocation Problem in Cloud Gaming Environments. The Computer Games Journal (2020), 1--24.

4. Key factors for reducing motion sickness in 360° virtual reality scene

5. AMD. [n. d.]. AMD FreeSync Technology. https://www.amd.com/en/technologies/free-sync. [Online; accessed 11-Dec-2020].

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