Case Study: In-the-Field Accessibility Information Collection Using Gamification
Author:
Affiliation:
1. Nihon University, Japan
2. Professional University of Information and Management for Innovation, Japan
3. Tsuda University, Japan
Funder
JSPS KAKENHI
Publisher
ACM
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1. Addressing issues in the use of Google tools for assessing pedestrian built environments
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3. Mind Your Crossings
4. All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance
5. Development and deployment of the Computer Assisted Neighborhood Visual Assessment System (CANVAS) to measure health-related neighborhood conditions
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