Automatic generation of tower defense levels using PCG

Author:

Liu Simon1,Chaoran Li1,Yue Li1,Heng Ma1,Xiao Hou1,Yiming Shen1,Licong Wang1,Ze Chen1,Xianghao Guo1,Hengtong Lu2,Yu Du2,Qinting Tang2

Affiliation:

1. LevelupAI

2. Beijing University of Posts and Telecommunications

Publisher

ACM

Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Reinforcement Learning for High-Level Strategic Control in Tower Defense Games;2024 IEEE Conference on Games (CoG);2024-08-05

2. How to Measure Game Testing: a Survey of Coverage Metrics;Proceedings of the ACM/IEEE 8th International Workshop on Games and Software Engineering;2024-04-14

3. Semi-Automatic Building Layout Generation for Virtual Environments;IEEE Access;2024

4. Assessing Video Game Balance using Autonomous Agents;2023 IEEE/ACM 7th International Workshop on Games and Software Engineering (GAS);2023-05

5. A Novel Procedural Content Generation Algorithm for Tower Defense Games;Proceedings of the 6th International Conference on Algorithms, Computing and Systems;2022-09-16

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