Persuasive games in Interactive Spaces

Author:

Bonillo Clara1,Romão Teresa2,Cerezo Eva1

Affiliation:

1. Advanced Interfaces Group (Affective Lab), Universidad de Zaragoza, Spain

2. NOVA-LINCS, Faculdade de Ciências e Tecnologia, Universidade Nova de Lisboa, Caparica, Portugal

Publisher

ACM

Reference18 articles.

1. Designing social games for children and older adults: Two related case studies

2. R.A. Barkley 2006. Attention-Deficit Hyperactivity Disorder: A Clinical Workbook Vol. 2. New York: The Guilford Press. R.A. Barkley 2006. Attention-Deficit Hyperactivity Disorder: A Clinical Workbook Vol. 2. New York: The Guilford Press.

3. Behavioral Outcome Effects of Serious Gaming as an Adjunct to Treatment for Children With Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and Operationalisation;Proceedings of the ACM on Human-Computer Interaction;2023-09-29

2. Working Attention, Planning and Social Skills Through Pervasive Games in Interactive Spaces;IEEE Transactions on Learning Technologies;2022-02-01

3. Multimodal Groups' Analysis for Automated Cohesion Estimation;Proceedings of the 2020 International Conference on Multimodal Interaction;2020-10-21

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