The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task

Author:

Torre Ilaria1ORCID,Carrigan Emma2,Domijan Katarina3,McDonnell Rachel4,Harte Naomi4

Affiliation:

1. KTH Royal Institute of Technology and Trinity College Dublin, Dublin, Ireland

2. Trinity College Dublin, Dublin, Ireland

3. Maynooth University, Maynooth Co. Kildare, Ireland

4. Trinity College Dublin and ADAPT Research Centre, Dublin, Ireland

Abstract

Emotional expressivity is essential for human interactions, informing both perception and decision-making. Here, we examine whether creating an audio-visual emotional channel mismatch influences decision-making in a cooperative task with a virtual character. We created a virtual character that was either congruent in its emotional expression (smiling in the face and voice) or incongruent (smiling in only one channel). People (N = 98) evaluated the character in terms of valence and arousal in an online study; then, visitors in a museum played the “lunar survival task” with the character over three experiments (N = 597, 78, 101, respectively). Exploratory results suggest that multi-modal expressions are perceived, and reacted upon, differently than unimodal expressions, supporting previous theories of audio-visual integration.

Funder

European Union’s Horizon 2020 research and innovation programme

Marie Skłodowska-Curie

ADAPT Centre for Digital Content Technology

SFI Research Centres Programme

European Regional Development Fund

Science Foundation Ireland, Game Face

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

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