Research on the transcendence of bodily differences, using sport and human augmentation medium
Author:
Affiliation:
1. Keio university, Japan, Japan
2. Otemon Gakuin University, Japan
3. Nikkei Metal Co. Ltd., Japan
4. Toshiba Digital & Consulting Corporation, Japan
5. CREW Co.,Ltd., Japan
6. TAKANO Co.,Ltd., Japan
7. Keio University, Japan
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3458709.3458981
Reference15 articles.
1. Bubble jumper
2. Chojin Sports Kyoukai no Genzai to Kongo ni tsuite;Ando Ryoichi;Journal of the Japan Society for Simulation Technology,2017
3. Ryoichi Ando Uebayashi Isao Ohbayashi Hayato Katagiri Shota and Sato Hayato. 2016. Daikei Omini Wheel ni yoru Dendou Assist wo tsukatta Shin Sports no Kaihatsu ni tsuite. In VRSJ Research Report Vol. 21. 29–33. Ryoichi Ando Uebayashi Isao Ohbayashi Hayato Katagiri Shota and Sato Hayato. 2016. Daikei Omini Wheel ni yoru Dendou Assist wo tsukatta Shin Sports no Kaihatsu ni tsuite. In VRSJ Research Report Vol. 21. 29–33.
4. Ryoichi Ando Mai Orikasa Minato Takeda Hirohiko Hayakawa Kosuke Sato Isao Uebayashi Kouta Minamizawa and Masahiko Inami. 2017. Superhuman Sports Games in Laval Virtual. (2017). Ryoichi Ando Mai Orikasa Minato Takeda Hirohiko Hayakawa Kosuke Sato Isao Uebayashi Kouta Minamizawa and Masahiko Inami. 2017. Superhuman Sports Games in Laval Virtual. (2017).
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