Variational normal meshes

Author:

Friedel Ilja1,Schröder Peter1,Khodakovsky Andrei2

Affiliation:

1. Caltech, Pasadena, CA

2. NVIDIA, Santa Clara, CA

Abstract

Hierarchical representations of surfaces have many advantages for digital geometry processing applications. <i>Normal meshes</i> are particularly attractive since their level-to-level displacements are in the local normal direction only. Consequently, they only require scalar coefficients to specify. In this article, we propose a novel method to approximate a given mesh with a normal mesh. Instead of building an associated parameterization on the fly, we assume a globally smooth parameterization at the beginning and cast the problem as one of perturbing this parameterization. Controlling the magnitude of this perturbation gives us explicit control over the range between fully constrained (only scalar coefficients) and unconstrained (3-vector coefficients) approximations. With the unconstrained problem giving the lowest approximation error, we can thus characterize the error cost of normal meshes as a function of the number of nonnormal offsets---we find a significant gain for little (error) cost. Because the normal mesh construction creates a <i>geometry driven</i> approximation, we can replace the difficult geometric distance minimization problem with a much simpler least squares problem. This variational approach reduces magnitude <i>and</i> structure (aliasing) of the error further. Our method separates the parameterization construction into an initial setup followed only by subsequent perturbations, giving us an algorithm which is far simpler to implement, more robust, and significantly faster.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Cited by 15 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Surface multigrid via intrinsic prolongation;ACM Transactions on Graphics;2021-08-31

2. Surface multigrid via intrinsic prolongation;ACM Transactions on Graphics;2021-08

3. Semi-regular remeshing based trust region spherical geometry image for 3D deformed mesh used MLWNN;SPIE Proceedings;2017-03-17

4. A Novel Approach for Semi-regular Mesh Based on Planar Proxies;2016 13th International Conference on Computer Graphics, Imaging and Visualization (CGiV);2016-03

5. Semi-Regular Triangle Remeshing: A Comprehensive Study;Computer Graphics Forum;2014-09-05

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