General Video Game Level Generation

Author:

Khalifa Ahmed1,Perez-Liebana Diego2,Lucas Simon M.2,Togelius Julian1

Affiliation:

1. New York University, Brooklyn, New York City, NY, USA

2. University of Essex, Colchester, United Kingdom

Publisher

ACM

Reference18 articles.

1. Shaker N. Togelius J. Nelson M.J.: Procedural content generation in games: A textbook and an overview of current research. Procedural Content Generation in Games: A Textbook and an Overview of Current Research (2015) Shaker N. Togelius J. Nelson M.J.: Procedural content generation in games: A textbook and an overview of current research. Procedural Content Generation in Games: A Textbook and an Overview of Current Research (2015)

2. Geek B.G.: Rogue (video game). http://www.boardgamegeek.com/abstracts/browse/boardgame?sort=rank&rankobjecttype=family&rankobjectid=4666&rank=113#113 Accessed: April 2 2016. Geek B.G.: Rogue (video game). http://www.boardgamegeek.com/abstracts/browse/boardgame?sort=rank&rankobjecttype=family&rankobjectid=4666&rank=113#113 Accessed: April 2 2016.

3. Liapis A. Yannakakis G.N. Togelius J.: Sentient sketchbook: Computer-aided game level authoring. In: FDG. (2013) 213--220 Liapis A. Yannakakis G.N. Togelius J.: Sentient sketchbook: Computer-aided game level authoring. In: FDG. (2013) 213--220

4. Ebner M. Levine J. Lucas S.M. Schaul T. Thompson T. Togelius J.: Towards a video game description language. (2013) Ebner M. Levine J. Lucas S.M. Schaul T. Thompson T. Togelius J.: Towards a video game description language. (2013)

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