A Review of Design Interventions for Promoting Adolescents' Physical Activity

Author:

Ma Yudan1,Veldhuis Annemiek2,Bekker Tilde2,Hu Jun2,Vos Steven3

Affiliation:

1. Department of Industrial Design, Eindhoven University of Technology, Eindhoven, The Netherlands and Haixia Animation College, Sanming University, Sanming, China

2. Department of Industrial Design, Eindhoven University of Technology, Eindhoven, The Netherlands

3. Department of Industrial Design, Eindhoven University of Technology, Eindhoven, The Netherlands and School of Sports Studies, Fontys University of Applied Science, Eindhoven, The Netherlands

Publisher

ACM

Reference55 articles.

1. A Survey of Active Video Game Literature;Altamimi Reem;International Journal of Computer and Information Technology,2012

2. Mobile system to motivate teenagers' physical activity

3. E.O. Baek K. Cagiltay E. Boling and T. Frick. 2007. User-centered design and development. Handbook of Research on Educational Communications and Technology. E.O. Baek K. Cagiltay E. Boling and T. Frick. 2007. User-centered design and development. Handbook of Research on Educational Communications and Technology.

4. Self-efficacy: Toward a unifying theory of behavioral change.

5. Active Video Games for Youth: A Systematic Review

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