Particle transport and image synthesis

Author:

Arvo James1,Kirk David2

Affiliation:

1. Apollo Systems Division of Hewlett-Packard, 300 Apollo Drive, Chelmsford, MA

2. California Institute of Technology, Computer Science 256-80, Pasadena, CA

Abstract

The rendering equation is similar to the linear Boltzmann equation which has been widely studied in physics and nuclear engineering. Consequently, many of the powerful techniques which have been developed in these fields can be applied to problems in image synthesis. In this paper we adapt several statistical techniques commonly used in neutron transport to stochastic ray tracing and, more generally, to Monte Carlo solution of the rendering equation. First, we describe a technique known as Russian roulette which can be used to terminate the recursive tracing of rays without introducing statistical bias. We also examine the practice of creating ray trees in classical ray tracing in the light of a well-known technique in particle transport known as splitting . We show that neither ray trees nor paths as described in [10] constitute an optimal sampling plan in themselves and that a hybrid may be more efficient.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,General Computer Science

Reference19 articles.

1. A general theory of stochastic estimates of the Neumann series for solution of certain Fredholm integral equations and related series," in Symposium on Monte Carlo Methods, edited by M. A. Meyer, J. Wiley;Albert G. E.;New York,1956

2. Clark Francis H. "Methods and data for reactor shield calculations " in Advances in Nuclear Science and Technology No. 5 1971 pp. 95-183. Clark Francis H. "Methods and data for reactor shield calculations " in Advances in Nuclear Science and Technology No. 5 1971 pp. 95-183.

3. Distributed ray tracing

4. Transport Theory;Duderstadt J. J.;J. Wiley, New York,1979

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