Building block shaders

Author:

Abram Gregory D.1,Whitted Turner1

Affiliation:

1. Numerical Design Ltd., Chapel Hill, NC

Abstract

This paper describes an implementation of Cook's "shade trees" in which shaders are described as networks of modules, building blocks, whose connections can be defined interactively.The high level interface to the shaders is a graphical editor which permits users to construct complex shaders by connecting shading elements in a network, in effect a graphical shading language. A low level interface to the shaders is also provided. In the low level interface, shading elements are programmed in a standard programming language and compiled into modules which can linked either at run time or compile time.Each link in the shading network represents a subroutine call. In essence, execution of the network is analogous to the execution of an interpreted language.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,General Computer Science

Reference12 articles.

1. Shade trees

2. ConMan

3. Hamahan Pat and Jim Lawson "A Language for Shading and Lighting Calculations " these proceedings. Hamahan Pat and Jim Lawson "A Language for Shading and Lighting Calculations " these proceedings.

4. GRAPE: An environment to build display processes

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