Reflecting on Methods in Animal Computer Interaction: Novelty Effect and Habituation

Author:

Hirskyj-Douglas Ilyena1,Webber Sarah2

Affiliation:

1. University of Glasgow, United Kingdom

2. School of Computing and Information Systems, University of Melbourne, Australia

Publisher

ACM

Reference44 articles.

1. Putting the “E” in SPIDER;Alligood A.;Evolving Trends in the Evaluation of Environmental Enrichment Efficacy in Zoological Settings.,2015

2. Helen Boostrom. 2013. Problem-solving with orangutans (Pongo Pygmaeus and Pongo Abelii) and chimpanzees (Pan Troglodytes): Using the iPad to provide novel enrichment opportunities. http://oaktrust.library.tamu.edu/handle/1969.1/150918 Helen Boostrom. 2013. Problem-solving with orangutans (Pongo Pygmaeus and Pongo Abelii) and chimpanzees (Pan Troglodytes): Using the iPad to provide novel enrichment opportunities. http://oaktrust.library.tamu.edu/handle/1969.1/150918

3. Marcus Carter , Sally Sherwen , and Sarah Webber . 2021. An Evaluation of Interactive Projections as Digital Enrichment for Orangutans. 40, 2 ( 2021 ), 107–114. https://doi.org/10.1002/zoo.21587 10.1002/zoo.21587 Marcus Carter, Sally Sherwen, and Sarah Webber. 2021. An Evaluation of Interactive Projections as Digital Enrichment for Orangutans. 40, 2 (2021), 107–114. https://doi.org/10.1002/zoo.21587

4. Andrea W. Clay Bonnie M. Perdue Diann E. Gaalema Francine L. Dolins and Mollie A. Bloomsmith. [n.d.]. The use of technology to enhance zoological parks. 30 5([n. d.]) 487–497. https://doi.org/10.1002/zoo.20353 00016. 10.1002/zoo.20353 Andrea W. Clay Bonnie M. Perdue Diann E. Gaalema Francine L. Dolins and Mollie A. Bloomsmith. [n.d.]. The use of technology to enhance zoological parks. 30 5([n. d.]) 487–497. https://doi.org/10.1002/zoo.20353 00016.

5. Understanding Dogs' Engagement with Interactive Games

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