Amortizing Samples in Physics-Based Inverse Rendering Using ReSTIR

Author:

Wang Yu-Chen1,Wyman Chris2,Wu Lifan2,Zhao Shuang1

Affiliation:

1. University of California, Irvine, USA

2. NVIDIA, USA

Abstract

Recently, great progress has been made in physics-based differentiable rendering. Existing differentiable rendering techniques typically focus on static scenes, but during inverse rendering---a key application for differentiable rendering---the scene is updated dynamically by each gradient step. In this paper, we take a first step to leverage temporal data in the context of inverse direct illumination. By adopting reservoir-based spatiotemporal resampled importance resampling (ReSTIR), we introduce new Monte Carlo estimators for both interior and boundary components of differential direct illumination integrals. We also integrate ReSTIR with antithetic sampling to further improve its effectiveness. At equal frame time, our methods produce gradient estimates with up to 100× lower relative error than baseline methods. Additionally, we propose an inverse-rendering pipeline that incorporates these estimators and provides reconstructions with up to 20× lower error.

Funder

NSF

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference40 articles.

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