Promptable Game Models: Text-guided Game Simulation via Masked Diffusion Models

Author:

Menapace Willi1ORCID,Siarohin Aliaksandr2ORCID,Lathuilière Stéphane3ORCID,Achlioptas Panos2ORCID,Golyanik Vladislav4ORCID,Tulyakov Sergey2ORCID,Ricci Elisa5ORCID

Affiliation:

1. University of Trento, Italy

2. Snap Inc., USA

3. LTCI, Télécom Paris, Institut Polytechnique de Paris, France

4. MPI for Informatics, SIC, Germany

5. University of Trento, Fondazione Bruno Kessler, Italy

Abstract

Neural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment’s state driven by the actions of its agents. While such a paradigm enables users to play a game action-by-action, its rigidity precludes more semantic forms of control. To overcome this limitation, we augment game models with prompts specified as a set of natural language actions and desired states . The result—a Promptable Game Model (PGM)—makes it possible for a user to play the game by prompting it with high- and low-level action sequences. Most captivatingly, our PGM unlocks the director’s mode , where the game is played by specifying goals for the agents in the form of a prompt. This requires learning “game AI,” encapsulated by our animation model, to navigate the scene using high-level constraints, play against an adversary, and devise a strategy to win a point. To render the resulting state, we use a compositional NeRF representation encapsulated in our synthesis model. To foster future research, we present newly collected, annotated and calibrated Tennis and Minecraft datasets. Our method significantly outperforms existing neural video game simulators in terms of rendering quality and unlocks applications beyond the capabilities of the current state-of-the-art. Our framework, data, and models are available at snap-research.github.io/promptable-game-models.

Funder

EU HEU AI4TRUST

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference85 articles.

1. Panos Achlioptas, Ian Huang, Minhyuk Sung, Sergey Tulyakov, and Leonidas Guibas. 2023. ChangeIt3D: Language-assisted 3D shape edits and deformations. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR’23).

2. TEACH: Temporal Action Composition for 3D Humans

3. Mohammad Babaeizadeh, Chelsea Finn, Dumitru Erhan, Roy H. Campbell, and Sergey Levine. 2018. Stochastic variational video prediction. In Proceedings of the International Conference on Learning Representations (ICLR’18).

4. Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrieval

5. Align Your Latents: High-Resolution Video Synthesis with Latent Diffusion Models

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3