Abstract
Various agile approaches have guided the development of solutions based on a minimum viable product for the use of user stories (USs). These approaches provide a generic process for specifying USs for a wide variety of solutions. This study presents an original proposal for a practical approach to the specification of USs for multimedia systems, expressed using the Essence graphical notation language. The practice includes a set of activities, techniques, and tools that can be used by professionals to define the USs of a multimedia system, and which can help to mitigate potential ambiguity problems such as vagueness and insufficiency in formulation. To explore its application, a case study was carried out with the participation of two groups of professionals: an experimental group, and a control group. The results for the analysis factors are promising, and show that by carrying out the activities that make up the practice, a work team can achieve the specification of USs at three levels of concreteness, which contribute to the reduction of problems of vagueness and insufficiency in the USs of a multimedia system. Using this approach, the USs can be guaranteed to meet the value proposition of the multimedia system that will be implemented.
Publisher
Association for Smart Learning Ecosystems and Regional Development