Computer games and creativity: the positive aspects and negative trends

Author:

Bogacheva N.V.1,Voiskounsky A.E.2

Affiliation:

1. named after I. M. Sechenov First Moscow State Medical University (Sechenov University)

2. Moscow State University named after M.V.Lomonosov

Abstract

The article is aimed at analysis of current studies of the link between video games experience and creativity. The impact of video game playing on the psychological specificity of gamers has repeatedly become a subject of many studies, though higher-level cognitive abilities, such as creativity, were rarely the subject of interest, remaining unexplored in the context of video games. Contrary to the earlier predictions that the increased amount of «readymade» visual information will reduce the imaginative ability, most of the current works show positive links between some types of creativity (in particular — visual) and playing video games. The latter becomes not only a source of inspiration but also a platform for creative realization. Many authors draw attention to possible negative aspects of creativity, in particular, the possibility of its antisocial applications. In this regard, the importance of studying the aggressiveness and empathy of computer players is increasing but the research data in this area is particularly contradictory.

Publisher

Federal State-Financed Educational Institution of Higher Education Moscow State University of Psychology and Education

Reference57 articles.

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