Measuring Higher-Order Cognitive Skills in Collective Interactions with Computer Game

Author:

Margolis A.A.1ORCID,Gavrilova E.V.2ORCID,Kuravsky L.S.3ORCID,Shepeleva E.A.3ORCID,Voitov V.K.3ORCID,Ermakov S.S.3ORCID,Dumin P.N.4ORCID

Affiliation:

1. Moscow State University of Psychology & Education

2. Moscow State University of Psychology and Educationsocial

3. Moscow State University of Psychology and Education

4. Moscow State University of Psychology and Education (MSUPE)

Abstract

The present study is focused on testing the computer game system ‘PL-modified’ as a diagnostic tool for measurement of higher-order cognitive skills by middle-school students in individual and collaborative game. The ‘PL-modified’ is a computer system designed as a game which implies a set of concrete parameters specially elaborated for assessment of the cognitive actions of analysis, planning, and reflection — the basic higher-order cognitive functions which determine high achievements in school education according to the Russian theory of developmental education. 189 middle-school students at the age of 11—12 years participated in this study. Two research questions were asked: 1) whether the cognitive actions of analysis, planning, and reflection measured by special markers of the computer game system performance are correlated with each other as a valid indicator for the new constructed diagnostic instrument; 2) which type of the game — individual or collaborative — provides better conditions for manifestation of the above mentioned higher mental actions. Abstract intelligence as an additional anticipated factor for high game performance was also assessed and controlled. It was revealed that participants exhibit the higher level of the cognitive actions of analysis and planning in collaborative game. At the same time the patterns of the interactions between the researched variables as well as distinct parameters of game performance are determined by the concrete level of intelligence which rather varies in different pairs of collaborators. We discuss our results from the position of the further prospects for the application of the ‘Pl-modified’ computer system as a potential instrument of measurement and development of higher-order thinking actions. In terms of the modern educational programs teachers need simple diagnostic tools for measurement of school-children’s thinking development. Traditional ‘pen-and-paper’ techniques become quickly outdated as much as they may not be sufficiently motivationally attractive for children and focus only on the result of the thinking process. In this regard, such diagnostic instrument formed in the format of a computer game and centered on the whole gaming process allows fixing children’s actions and provides important information on the dynamic characteristics of their mental process.

Publisher

Federal State-Financed Educational Institution of Higher Education Moscow State University of Psychology and Education

Subject

Psychology (miscellaneous),Social Psychology,Developmental and Educational Psychology,Cultural Studies,Applied Psychology

Reference33 articles.

1. Adachi, P.J.C, & Willoughby, T. (2013). More than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades. Youth Adolescence, 42, 1041—1052. doi.org/10.1007/s10964-013-9913-9.

2. Brown, A.L., & Bransford, J. (1982). Learning, Remembering, and Understanding (Technical report No. 244). Illinois University, Urbana Center for the Study of Reading by Bolt, Beranek, & Newman, Inc. Cambridge, MA, 261 p.

3. Chu, M-W, Chiang, A. (2018). Raging Skies: Development of a Digital Game-Based Science Assessment using Evidence-Centered Game Design. Alberta Science education journal. 45, no. 2, 37—47.

4. Davydov, V.V. (1996). Teoriya razvivayushchego obucheniya [The theory of developmental education]. Moscow, 544 p. (In Russian).

5. Elkonin, D.B. (1966). Vozrastne vozmozhnosti usvoeniya znaniy (mladshie klassy shkoly) [Age-related opportunities for the assimilation of knowledge (primary school)]. Moscow, Prosveshchenie [Education], 442 p. (In Russian).

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3