Object-Oriented Design of Learning Apps

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Abstract

In the age of Apps, there has been a widespread proliferation of Learning Apps (LA). Almost every educational institution has been affected since the pandemic. The research indicates that such apps are highly effective for the so-called 'touch-screen' generation in a variety of contexts. Data on LA's performance show that they are associated with compelling increases in student achievement. Recognizing the significance, it is suggested that teachers and other caretakers become involved in this new trend of mobile learning. Despite this, experts generally highlight issues concerning their effectiveness. As a result, we observe the emergence of several design paradigms, having no or little theoretical bases. Even though businesses grow, and new tools and technology are developed, there isn't a good app design strategy based on accepted didactics. Realizing this, we suggest a Pedagogic-Object-Oriented Approach based on critical & qualitative review methodology to the design and development of LAs, building on the idea of IEEE learning objects and the success of the object-oriented paradigm. Current app developers may find the proposed method helpful as they strive to create really instructive and user-friendly apps for digitods students.

Publisher

Academy and Industry Research Collaboration Center (AIRCC)

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