Virtual dynamic interaction games reveal impaired multisensory integration in women with migraine

Author:

Ince Merve S.12,Guzel Ilkem2,Akgor Merve C.3,Bahcelioglu Meltem4,Arikan Kutluk B.5,Okasha Amr6,Sengezer Sabahat7,Bolay Hayrunnisa3ORCID

Affiliation:

1. Neuroscience and Neurotechnology Center of Excellence (NÖROM), Institute of Health Sciences Gazi University Ankara Turkey

2. Faculty of Health Sciences Yuksek Ihtisas University Ankara Turkey

3. Department of Neurology and Algology, Neuroscience and Neurotechnology Center of Excellence (NÖROM), Neuropsychiatry Center Gazi University Ankara Turkey

4. Department of Anatomy, Neuroscience and Neurotechnology Center of Excellence (NÖROM), Neuropsychiatry Center Ankara Turkey

5. Department of Mechanical Engineering, TED University Neuroscience and Neurotechnology Center of Excellence (NÖROM) Ankara Turkey

6. Department of Mechanical Engineering Middle East Technical University Ankara Turkey

7. Applied Data Science Master Program TED University Ankara Turkey

Abstract

AbstractObjectiveIn this cross‐sectional observational study, we aimed to investigate sensory profiles and multisensory integration processes in women with migraine using virtual dynamic interaction systems.BackgroundCompared to studies on unimodal sensory processing, fewer studies show that multisensory integration differs in patients with migraine. Multisensory integration of visual, auditory, verbal, and haptic modalities has not been evaluated in migraine.MethodsA 12‐min virtual dynamic interaction game consisting of four parts was played by the participants. During the game, the participants were exposed to either visual stimuli only or multisensory stimuli in which auditory, verbal, and haptic stimuli were added to the visual stimuli. A total of 78 women participants (28 with migraine without aura and 50 healthy controls) were enrolled in this prospective exploratory study. Patients with migraine and healthy participants who met the inclusion criteria were randomized separately into visual and multisensory groups: Migraine multisensory (14 adults), migraine visual (14 adults), healthy multisensory (25 adults), and healthy visual (25 adults). The Sensory Profile Questionnaire was utilized to assess the participants’ sensory profiles. The game scores and survey results were analyzed.ResultsIn visual stimulus, the gaming performance scores of patients with migraine without aura were similar to the healthy controls, at a median (interquartile range [IQR]) of 81.8 (79.5–85.8) and 80.9 (77.1–84.2) (p = 0.149). Error rate of visual stimulus in patients with migraine without aura were comparable to healthy controls, at a median (IQR) of 0.11 (0.08–0.13) and 0.12 (0.10–0.14), respectively (p = 0,166). In multisensory stimulation, average gaming score was lower in patients with migraine without aura compared to healthy individuals (median [IQR] 82.2 [78.8–86.3] vs. 78.6 [74.0–82.4], p = 0.028). In women with migraine, exposure to new sensory modality upon visual stimuli in the fourth, seventh, and tenth rounds (median [IQR] 78.1 [74.1–82.0], 79.7 [77.2–82.5], 76.5 [70.2–82.1]) exhibited lower game scores compared to visual stimuli only (median [IQR] 82.3 [77.9–87.8], 84.2 [79.7–85.6], 80.8 [79.0–85.7], p = 0.044, p = 0.049, p = 0.016). According to the Sensory Profile Questionnaire results, sensory sensitivity, and sensory avoidance scores of patients with migraine (median [IQR] score 45.5 [41.0–54.7] and 47.0 [41.5–51.7]) were significantly higher than healthy participants (median [IQR] score 39.0 [34.0–44.2] and 40.0 [34.0–48.0], p < 0.001, p = 0.001).ConclusionThe virtual dynamic game approach showed for the first time that the gaming performance of patients with migraine without aura was negatively affected by the addition of auditory, verbal, and haptic stimuli onto visual stimuli. Multisensory integration of sensory modalities including haptic stimuli is disturbed even in the interictal period in women with migraine. Virtual games can be employed to assess the impact of sensory problems in the course of the disease. Also, sensory training could be a potential therapy target to improve multisensory processing in migraine.

Funder

Türkiye Bilimler Akademisi

Publisher

Wiley

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Trainee highlights;Headache: The Journal of Head and Face Pain;2024-08-19

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3