Educational games as stand‐alone learning tools and their motivational effect on L 2 vocabulary acquisition and perceived learning gains

Author:

Calvo‐Ferrer José RamónORCID

Publisher

Wiley

Subject

Education

Reference70 articles.

1. Gamified Vocabulary

2. The role of frequency in the foreign language classroom;Alcaraz‐Mármol G.;Malaysian Journal of ELT Research,2010

3. Amoia M. Gardent C.&Perez‐Beltrachini L.(2011).Learning a second language with a videogame. In ICT for Language Learning Conference Proceedings 2011. Simonelli Editore.

4. Anderson T. Reynolds B. L. Yeh X. P.&Huang G. Z.(2008).Video games in the English as a foreign language classroom. In Second IEEE international conference on digital games and intelligent toys based education (pp 188–192). IEEE.

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