Non‐Orthogonal Reduction for Rendering Fluorescent Materials in Non‐Spectral Engines

Author:

Fichet A.1ORCID,Belcour L.1ORCID,Barla P.2ORCID

Affiliation:

1. Intel Corporation France

2. Inria France

Abstract

AbstractWe propose a method to accurately handle fluorescence in a non‐spectral (e.g., tristimulus) rendering engine, showcasing color‐shifting and increased luminance effects. Core to our method is a principled reduction technique that encodes the reradiation into a low‐dimensional matrix working in the space of the renderer's Color Matching Functions (CMFs). Our process is independent of a specific CMF set and allows for the addition of a non‐visible ultraviolet band during light transport. Our representation visually matches full spectral light transport for measured fluorescent materials even for challenging illuminants.

Publisher

Wiley

Reference20 articles.

1. Simultaneous Surface Reflectance and Fluorescence Spectra Estimation

2. Bendig Marion Hanika Johannes Dammertz Holger et al. “Simulation of fluorescent concentrators”.2008 IEEE Symposium on Interactive Ray Tracing.2008 93–98. doi:10.1109/RT.2008.46346282.

3. Burley Brent. “Physically-Based Shading at Disney”.ACM SIGGRAPH Courses.20125.

4. Digital Eclat.Ocean.2022. url:https://eclat-digital.com/fluorescence-brighten-your-renderings/1.

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