An attention‐driven videogame based on steady‐state motion visual evoked potentials

Author:

Perez‐Valero Eduardo12ORCID,Lopez‐Gordo Miguel Angel13ORCID,Vaquero‐Blasco Miguel A.13

Affiliation:

1. Research Centre for Information and Communications Technologies (CITIC) University of Granada Granada Spain

2. Department of Computer Architecture and Technology University of Granada Granada Spain

3. Department of Signal Theory, Telematics and Communications University of Granada Granada Spain

Funder

Ministerio de Economía y Competitividad

Publisher

Wiley

Subject

Artificial Intelligence,Computational Theory and Mathematics,Theoretical Computer Science,Control and Systems Engineering

Reference31 articles.

1. Ahluwalia M. A. &Vold S. D.(2019).Visual evoked potentials and glaucoma2.

2. Accessing Tele-Services Using a Hybrid BCI Approach

3. The MindGame: A P300-based brain–computer interface game

4. Covert enaction at work: Recording the continuous movements of visuospatial attention to visible or imagined targets by means of Steady-State Visual Evoked Potentials (SSVEPs)

5. Guitong L. Zhimin Z. Xiaoke C. Yangting L. Tengyu Z. Haijun N. &Yubo F.(2018).Study of Steady State Motion Visual Evoked Potential‐based Visual Stimulation Paradigm.Proceedings of the 12th International Convention on Rehabilitation Engineering and Assistive Technology 17–20. Midview City SGP: Singapore Therapeutic Assistive & Rehabilitative Technologies (START) Centre.

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