Abstract
Monte Carlo techniques have been widely applied in polarized light simulation. Based on
different preconditions, there are two main types of sampling
strategies for scattering direction: one is the scalar sampling
method; the others are polarized sampling approaches, including the
one- and two-point rejection methods. The polarized simulation of
oceanic lidar involves a variety of mediums, and an efficient
scattering sampling method is the basis for the coupling simulation of
the atmosphere and ocean. To determine the optimal scattering sampling
method for oceanic lidar simulation, we developed a polarized Monte
Carlo model and simulated Mie scattering, Rayleigh scattering, and
Petzold average-particle scattering experiments. This simulation model
has been validated by comparison with Ramella-Roman’s
program [Opt.
Express 13, 4420
(2005)OPEXFF1094-408710.1364/OPEX.13.004420], with differences
in reflectance and transmittance Stokes less than 1% in Mie
scattering. The simulation results show these scattering sampling
methods differ in runtime, scattering angle distributions, and
reflectance and transmittance Stokes. Considering the current
simulation accuracy of oceanic lidar, the differences in reflectance
and transmittance Stokes are acceptable; thus, the runtime becomes the
main evaluation factor. The one-point rejection method and scalar
sampling method are preferable for the oceanic lidar polarized
simulation. Under complex atmosphere-ocean coupling systems, scalar
sampling methods may be a better choice since the calculation process
of the sampling is independent of the incident Stokes vector.
Subject
Atomic and Molecular Physics, and Optics,Engineering (miscellaneous),Electrical and Electronic Engineering
Cited by
2 articles.
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