1. Novices on the computer: a review of the literature;Allwood;International Journal of Man-Machine Studies,1986
2. Berglund, A., M. Daniels and A. Pears, A. (2006). Qualitative research projects in computing educat ion research: an overview. In Proceedings of the Eighth Australasian Computing Education Conference (ACE2006), Hobart, Tasmania, Australia, January 2006.
3. Britos, P., Rey, E-J., Rodríguez, D. & García-Martínez, R. (2008). Work in Progress – Programming Misunderstandings Discovering Process Based on Intelligent Data Mining Tools. In Proceedings of 38th ASEE/IEEE Frontiers in Education Conference, October 22-25, 2008, Saratoga Springs, NY, F4H1-2.
4. Crawford, C. (1982). The Art of Computer Game Design. Retrieved from: www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html.
5. Dabbagh, N. (2005). Pedagogical models for E-Learning: A theory-based design framework. International Journal of Technology in Teaching and Learning, 1(1), pp. 25-44.