1. Liu, E.Z. F., Lin, C.H., Hsiao, H.S., Chen, K.T., Lin, S.R., Hwang, W.Y. (2009). An analysis of the research of digital game-based learning and society in Taiwan. Proceedings of GCCCE 2009, 13th Global Chinese Conference on Computers in Education, National Taiwan Normal University.
2. Elements - a card game of chemical names and symbols;Alexander;Journal of Chemical Education,2008
3. Anderson, L.W., & Krathwohl, D.R. (Eds.) (2001). A taxonomy for learning, teaching and assessing: A revision of Bloom's taxonomy of educational objectives. New York: Longman.
4. How the virtual inspires the real;Billinghurst;Communications of the ACM,2002
5. Exploring online game players’ flow experiences and positive affect;Chiang;Turkish Online Journal of Educational Technology,2011