1. Automatic recognition of learner groups in exploratory learning environments;Amershi,2006
2. Is gaming the system state-or-trait? Educational data mining through the multi-contextual application of a validated behavioral model;Baker,2007
3. More accurate student modeling through contextual estimation of slip and guess probabilities in Bayesian knowledge tracing;Baker,2008
4. Developing a generalizable detector of when students game the system;Baker;User Modeling and User-Adapted Interaction,2008
5. Labeling student behavior faster and more precisely with text replays;Baker,2008