1. The power crust, unions of balls, and the medial axis transform;Amenta;Computational Geometry: Theory and Applications,2001
2. Attali, D., Boissonnat, J., Edelsbrunner, H., 2007. Stability and computation of medial axes: a state of the art report. In: Mathematical Foundations of Scientific Visualization, Computer Graphics, and Massive Data Exploration.
3. Aubel, A., Thalmann, D., 2001. Interactive modeling of the human musculature. In: Proceedings of Computer Animation 2001.
4. Baraff, D., Witkin, A., 1998. Large steps in cloth simulation. In: Proceedings of SIGGRAPH98, Computer Graphics, vol. 32, pp. 106–117.
5. Three-dimensional representation of complex muscle architectures and geometries;Blemker;Annals of Biomedical Engineering,2005